AI Insights · Timothy · March 2022
Top 5 Boxing Games on iOS in Russia: Q1 2022 Performance
Discover the performance trends of the top 5 boxing games on iOS in Russia during Q1 2022, including revenue, downloads, and active users.
In the first quarter of 2022, the top 5 boxing games on iOS in Russia exhibited varied performance trends in terms of revenue, downloads, and active user numbers. Here, we break down the key metrics for each game based on data from Sensor Tower.
EA SPORTS™ UFC® 2 from Electronic Arts showed a significant increase in weekly downloads mid-quarter, peaking at around 14.8K in the last week of February. The game also experienced a steady rise in weekly active users, reaching a high of 37.9K during the same period. Revenue trends were somewhat volatile, with a peak of approximately $427 in the week of January 17 and hovering around $422 towards the end of February.
Real Boxing 2 by Vivid Games S.A. had a notable but fluctuating revenue trend, starting at around $298 at the end of December and declining to $54 by late March. Weekly downloads saw a dip mid-quarter but recovered slightly to 1.8K by the end of March. Active users followed a similar pattern, peaking at 9.2K at the beginning of January and then decreasing to around 3.6K by the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a relatively stable download rate, with a peak of about 1.3K in the third week of February. Active users remained consistent, averaging around 9K throughout the quarter. Revenue, however, was minimal, with a peak of $40 in the first week of February and dropping to zero by mid-March.
Level Up Runner, published by Lion Studios, saw a sharp decline in weekly downloads, from a high of 3.2K in early January to just 244 by the end of March. Active users mirrored this trend, starting at 4.4K in early January and dropping to 607 by the end of March. Revenue data for this app was negligible throughout the quarter.
Slap Kings, also from Lion Studios, showed a consistent decline in both downloads and active users. Downloads decreased from 1.2K at the end of December to just 241 by late February. Active users dropped significantly from 4.3K in early January to a mere 115 by the end of March. Revenue followed a similar downward trend, starting at $96 in late December and falling to $27 by late February.
These insights highlight the diverse performance of boxing games on iOS in Russia during Q1 2022. For more detailed insights and data, visit Sensor Tower.